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| Even though me and DrPetter have been a bit inactive, it doesn't mean we haven't done anything
Used four Xilinx 95108 and six Xilinx 9572 CPLD's + loads of other minor stuff.
Some specifications: 8-bit based Very very weird RISC design 8MHz system clock (about 1.25 MIPS) 16kB program EPROM (used 32kB EPROMs though and had a switch to toggle between high/low part of EPROM -> two programs/EPROM) 8kB RAM 8kB Video-RAM (4kB * 2, double buffered graphics) 128x128 graphics, 4 greys (which can be set to 16 different intensities) 4 sound channels (square, sawtooth, triangle, noise) 2 TAC-2 joysticks for the ultimate retro feeling +anything I forgot
We (and one more) have been developing a console as a school project. It was totally overkill (we could have done an ordinary remote control if we wanted) but we did it because it was fun. The first image is a screenshot from the emulator we developed the software on. It is displaying some rasterbars behind an image. Some interesting things about that is that the rasterbars has twice as high resolution as the image, and all in all there's 16 colors when it can actually only display 4 at a time. The second and third are actual photos of the beauty (running an older version of the copper bars demo)
The last shot is also from the emulator and is actually the only playable game that was completed, made by DrPetter. _Very_ hard though
Here's the emulator (updated with an open file dialog), assembler, "tool", two trackers and a few examples. Download
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