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Member since: Monday, June 7th, 2004
Posts  (Show Thumbnails) :
My Sweet Rolling Game 26 March 2009
My Sweet Block Game v1.0 17 December 2007
My Sweet Action Physics Game 24 September 2007
Cross The Line.. or something 10 February 2007
My New Engine 23 December 2006
My Racing Engine 22 December 2006
My Landscape Engine 22 December 2006
My CarWreck Engine 21 December 2006
My Ragdoll Engine 21 December 2006
Sweet terrain engine... I think 7 June 2004
E-mail Address: e-mail address
Website: http://www.samwise.net16.net/
About: Just a wannabe coder... Usually in the need of models, textures, and sounds..
Comments: 45 throughout 15 posts. Last 10 comments: (Show All)
comment #2 in post grass rendering : on 15 August 2010
It's a unique look.. I'll give you that... almost like a painting. Don't know how it looks like in motion
comment #1 in post Sorry about all the spam : on 15 August 2010
it's been really quiet here lately... but thanks for cleaning out the posts
comment #1 in post Blaster : on 29 June 2010
Pretty hectic :D
comment #9 in post My Ragdoll Engine : on 24 February 2010
All the sources from these old demos are either lost or too horrible to show the world.... sorry
comment #7 in post My Racing Engine : on 13 December 2009
My new homepage http://www.samwise.net16.net/
comment #9 in post My Sweet Action Physics Game : on 24 June 2009
Sorry... no demo available.. just teaser pics :D
comment #7 in post My Sweet Action Physics Game : on 21 October 2008
Maybe someday.. itīs sort of an unfinished in-play/editor at the moment.. It needs a good idea/goal/action type... Or just make it like mario with physics .. that might be fun too
comment #4 in post My Sweet Action Physics Game : on 28 September 2007
Thanks! At the moment the objects aren't strecheable.. there are just different sizes of them. And it's easy to add new ones. I might modify that so they would be scalable. I've been programming this for about month now. I [...]
comment #2 in post My Sweet Action Physics Game : on 26 September 2007
Thanks.. all the ps_2_0 effects are disabled until I get a new videocard.. I had two radeon9800pro's and they both fried ... So that's just a very simple little bloom using ps_1_1. I'm dying to get a new card that renders th [...]
comment #3 in post Project VEX : on 21 February 2007
I was just messing with you with the sfx :D.. Is there a time factor on the points or completing missions. That might add some more "panic" to the gameplay... I made a caveflying game years ago and racing the caves was lot' [...]
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