Screenshots

Allegro.cc - submitted on 1 May 2003
The home of the Allegro community
http://www.allegro.cc/iotd - visits: 1026 - category: screenshots

GameScreenshots - submitted on 24 March 2003
Well-designed site with tons of screenshots of (mostly commercial) games.
http://www.gamescreenshots.com - visits: 1015 - category: screenshots

FlipCode - Image of the Day - submitted by CGameProgrammer on 24 March 2003
One screenshot per day, approved by the admin. Very popular so many interesting things get posted here.
http://www.flipcode.com/iotd - visits: 1023 - category: screenshots


Projects

Eximion - Games & Technology - submitted on 31 March 2005
Eximion is making the game Triad and its game creation platform. This powerfull platform enables the creation of innovative and immersive games.
http://www.eximion.com - visits: 1028 - category: games

Grubby Games - submitted on 8 March 2005
Home of the platform puzzle game, "Professor Fizzwizzle"
http://grubbygames.com - visits: 1013 - category: games

Drug Corporation - submitted by William on 28 December 2004
download free games, softwares, programming codes and more. download the popular game such as Drug Corporation.
http://www.geocities.com/acilme - visits: 1018 - category: games

Amazing Adventures! Free Games. - submitted by Barbarian on 1 October 2004
Features free games made by independent game creators. News, Downloads, Game Creation Resources and Links.
http://www.adventure.easyurl.org/ - visits: 1015 - category: games

Sidra Headquarters - submitted by Thomas Mack on 25 September 2004
Sidra is a group of programmers designing a game engine which is being designed to be very flexible. With flexibility, we will be able to create minigames with our engine. Please visit us for more info!
http://sidrahq.com - visits: 1013 - category: games

Beasts - submitted by Henk Westhuis on 2 September 2004
This site contains a mobile, 3d, and a online version of the classic game Beasts.
http://bozebij.wazzzaaa.nl/index.php - visits: 1011 - category: games

Kurioes' Dump - submitted by Kurioes on 1 September 2004
My project homepage - where I dump my projects, their updates, and my ramblings
http://kurioes.dyndns.org - visits: 1014 - category: games

Raytoons Cartoons, Games, and Animations - submitted on 22 August 2004
Hundreds of Cartoons, Games, and Animations by Raytoons!
http://www.raytoons.funurl.com - visits: 1028 - category: games

TLK Games - submitted by Jean-Michel Martin de Santero on 6 June 2004
DOGS AND LIGHTS allots to you the mission to rescue puppies from a battle field riddled with mines and lampposts. You use laser tools to destroy obstacles, detonate the mines, lit the lamps and finally direct the dogs to a safe place.120 levels.
http://www.tlkgames.com - visits: 1015 - category: games

Recent Headlines:

tlkgames.com - submitted by Jean-Michel Martin de Santero on 21 April 2004
A hilarious dungeon game featuring a colorful hero and a host of monsters.
http://www.tlkgames.com/ - visits: 1019 - category: games

3D-G - submitted by Cor on 16 April 2004
A website on the team 3D-G and its current video game projects.
www.geocities.com/psychic_p/3dg - visits: 1012 - category: games

gunfight.net - submitted by longshot on 8 March 2004
a massively multiplayer game i am working on.
http://www.gunfight.net - visits: 1012 - category: games

Darklight-Software Homepage - submitted by Milos Tziotas on 28 February 2004
Homepage of my first big game project. It's a first person adventure game (Myst 3 like).
http://darklight-software.cjb.net/ - visits: 1011 - category: games

Cow Soft - submitted by cowsarenotevil on 27 February 2004
Website with some software made by us (me and a cousin) and links to other software development websites.
http://cowsoft.us.tt - visits: 1014 - category: games

Bieh Software - submitted by Paul Hunkin on 12 February 2004
A small freeware game development site - try one of the three released games, or the tech demos from the SevenEngine, our currently under development 3D engine.
http://bieh.meton.net - visits: 1009 - category: games

Turt's Puzzle Blocks - Turt99 Productions - submitted by Turt99 on 6 November 2003
Turt's Puzzle Blocks is a great new game from Turt99 Productions
http://www.turt99.com - visits: 1011 - category: games

Hope Engine Development Diary - submitted by bpopp on 24 October 2003
This is a chronicle of my game development struggles over the last year or so. I start my adventure with a humble brute force terrain and am currently prototyping a MORPG (don't laugh at me).
http://www.bpopp.net/articles/view.php?id=403 - visits: 1013 - category: games

Coding Dreams - submitted on 3 October 2003
Coding Dreams is a game development group which produces mobile phone games in JAVA.
http://www.codingdreams.pt.vu - visits: 1013 - category: games

Dew Games - submitted on 1 October 2003
Some finished games. Some Work in progress. Has code on some of my projects.
http://www.dewgames.com - visits: 1005 - category: games

Physics Simulations for Computer Graphics - submitted on 25 September 2003
Big store of examples of computer physics simulations. Most of them are prepared to work in real time. A lot of example animations and applications ready for download.
http://panoramix.ift.uni.wroc.pl/~maq - visits: 1380 - category: games

Existence Engine - submitted on 28 August 2003
3d First Person Shooter, like Quake3 and Unreal
http://phenomenagames.no-ip.org/ - visits: 1013 - category: games

Outhouse Software - submitted on 26 August 2003
Independent Pc games developer.
http://www.outhousesoftware.co.uk/ - visits: 1014 - category: games

RotaDim - submitted on 8 May 2003
Save the planet - literally! The planets of our solar system need your help in this exciting and challenging puzzle game.
http://www.addictive247.co.uk/rotadim.htm - visits: 1013 - category: games

Addictive 247 - submitted on 8 May 2003
Free downloads of arcade, action and puzzle games for your PC!
http://www.addictive247.co.uk - visits: 1010 - category: games

Solid Spheres - submitted on 8 May 2003
Destroy all the colored spheres in this exciting, explosive puzzle game
http://www.addictive247.co.uk/spheres.htm - visits: 1012 - category: games

Pure Power Tactical Engine - submitted on 21 April 2003
2D engine for strategy/tactical games
http://aspc.cs.utt.ro/~karg/ppt - visits: 1009 - category: games

Humanite : Le 4? Projet - submitted on 5 April 2003
This is a french civ-like project with lots of good ideas.
http://www.humanite.fr.st - visits: 1006 - category: games

MegaStorm Systems - submitted on 30 March 2003
HX project is the internal name of PC game based in adventure, strategy and RPG, all in real time.
http://www.megastormsystems.com - visits: 1015 - category: games


Game Development

devbump - submitted on 4 November 2006
devbump is a social news site for sharing cool game development related content
http://devbump.com - visits: 1015 - category: gamedev::community

Recent Headlines:

Game Programming Wiki - submitted on 8 March 2005
A game programming community website with tutorials, source code, and other game programming info.
http://gpwiki.org - visits: 1009 - category: gamedev::community

CrxGames - submitted by Cody Mays on 17 November 2004
This is my game development team's site. We have tutorials on C++, php, html, and more to come, we also have a forum.
http://www.crxgames.com - visits: 1028 - category: gamedev::community

Truevision3D - submitted by John Hart on 20 September 2004
3D Engine and Game Development SDK using VB, VB.Net, Delphi, C#, C++, or any COM/ATL Compliant Language!
http://www.truevision3d.com - visits: 1010 - category: gamedev::utilities

MegaStorms Systems - submitted by Roberto Prieto on 21 June 2004
Association dedicated to software developments: PC games, functions libraries, video formats, data compression, data encrypt, web pages, enterprise and specific software.
http://www.megastormsystems.com - visits: 1012 - category: gamedev::tutorials

GarageGames - submitted by Jay Moore on 21 March 2004
GarageGames mission is to provide independent developers with tools, knowledge, co-conspirators - whatever you need - to make great games. We are commercial with a passion for independent developers.
http://www.garagegames.com - visits: 1012 - category: gamedev::community

Yov408 Programming Tutorials - submitted on 17 March 2004
Hundreds of online programming tutorials sorted into directories and powered by a search engine. Deals with programming languages, signal processing, 3D programming, algorithmics, physics, communication protocols and more.
http://www.yov408.com - visits: 1015 - category: gamedev::tutorials

GameTutorials.com - submitted by thetutor@webtutorials.org on 25 December 2003
Hundreds of understandable tutorials on C, C++, Win32, DirectX,, OpenGL and Networking.
http://www.gametutorials.com - visits: 1014 - category: gamedev::tutorials

RPGDX - submitted on 5 October 2003
The center of independent RPG development.
http://www.rpgdx.net - visits: 1018 - category: gamedev::community

DevMaster.net Game Development - submitted on 3 July 2003
A game development website featuring articles, tutorials, resources, daily news updates, and an active forum.
http://www.devmaster.net/ - visits: 1012 - category: gamedev::tutorials

The Developers Alliance - submitted on 11 June 2003
A site for our game dev team. Anybody can join us.
http://www.thedevelopersalliance.com - visits: 1025 - category: gamedev::community

GameDev.net - submitted by CGameProgrammer on 24 March 2003
Game development site. Excellent message boards and large active community.
http://www.gamedev.net - visits: 1347 - category: gamedev::community

Recent Headlines:
RTS AI that does not slow the game down to unplayable points?
<p>So I am programming a RTS with DirectX and I have managed to get all the troops, buildings, FX, and terrain on the screen and still never drop below 50 FPS. However, when I start running the AI code, the game drops to 20 FPS, and then eventually to 13 FPS.&nbsp;<br>&nbsp;</p><p>Upon checking the CPU Usage data I have determined that my A* path function is creating an issue:</p><pre><code class="language-plaintext">std::vector&lt;INTPOINT&gt; TERRAIN::GetPath(INTPOINT start, INTPOINT goal) { try { //Check that the two points are within the bounds of the map MAPTILE *startTile = GetTile(start); MAPTILE *goalTile = GetTile(goal …</code></pre>

How was Empire Earth able to render hundreds of 3D models on the screen when it had no access to shaders?
<p>Empire Earth was a great game, and it is definitely one of my favorites. In fact, I am developing my own Real Time Strategy game at the moment. The best part about Empire Earth is that there are no set strategies that one could follow. My personal favorite has always been to overrun my opponent until they run out of resources. I continued to add more features in the game until I had a unit class of my own in my game. I trained 40 troops, and the framerate dropped to the point that the game was unplayable on my …</p>

Sudoku app
<p>Hi, I recently started my new pet project sudoku. Can you tell we need to tweak smth or is it all good? Also, it would be nice to hear how children react to problem-solving in this game. Here is a link to my game - <a href="https://sudokupro.app/" rel="noopener noreferrer" target="_blank"><strong>https://sudokupro.app</strong></a><strong>.</strong></p>

Debugging GLFW application with GLFW_CURSOR_DISABLED
<p>Hello,</p><p>On my up-to-date Archlinux system I am developing an OpenGL application in C++ and I am using GLFW for the window creation. For different reasons I would like to disable the cursor with</p><pre><code class="language-plaintext">glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);</code></pre><p>This disables the mouse, makes the "mouse_move_delta" computation easy, etc. My problem is that it makes debugging almost impossible, because when the execution is paused, my cursor is still "lost".</p><p>I tried to use the glfwSetWindowFocusCallback() function to "enable" the mouse when focus is lost, but when a breakpoint is hit, this callback is not called.</p><pre><code class="language-plaintext"> glfwSetWindowFocusCallback(m_window, [](GLFWwindow* window, int isInFocus …</code></pre>


Web Development

website design - submitted by chips on 8 December 2004
Web desgin forum for the web developers to help there needs.HTML,ASP,SEO,ASP
http://www.webdevforums.com - visits: 1007 - category: webdev::tutorials

webtutorials.org - submitted by Nick Humphrey on 25 December 2003
easy to complicated web programming tutorials geared towards people who need good and detailed explanations -- javascript, flash, mathml
http://www.webtutorials.org - visits: 1006 - category: webdev::tutorials

Loonaticmedia - submitted on 22 August 2003
Very soon you can get a free application to build mysql quries for you php programms
http://www.loonaticmedia.de - visits: 1010 - category: webdev::tutorials

JavaTutorials.org - submitted on 25 March 2003
Your free source for quality javatutorials -- easy to understand with comments -- and online java help
http://www.javatutorials.org - visits: 1010 - category: webdev::tutorials


Web Browsing / Utilities

Open Directory Project - submitted on 24 March 2003
Very large human-maintained website directory with 99% functional links. Google Directory is a mirror of this.
http://www.dmoz.org - visits: 1013 - category: webbrowsing


News

SlashDot - submitted on 24 March 2003
Sort of a "geek" news site, lots of tech-related stuff.
http://www.slashdot.org - visits: 1010 - category: news

Recent Headlines:
Biggest Targets at Pwn2Own Event: Microsoft's Windows, Teams, and Ubuntu Desktop
As Pwn2Own Vancouver comes to a close, a whopping $1,115,000 has been awarded by Trend Micro and Zero Day Initiative. The 15th anniversary edition saw 17 "contestants" attacking 21 targets, reports Hot Hardware &mdash; though "the biggest payouts were for serious exploits against Microsoft's Teams utility." While Teams isn't technically a part of Windows, it does come bundled with all new installs of Windows 11, which means that these exploits are practically Windows exploits. Hector "p3rr0" Peralta, Masato Kinugawa, and STAR Labs each earned $150,000 for major exploits of the utility. Windows 11 itself wasn't spared, though. Marcin Wiazowski and STAR Labs each earned $40,000 for privilege escalation exploits on Microsoft's operating system on day one, and on day two, TO found a similar bug for a $40,000 payout of his own. Day three saw no less than three more fresh exploits against Windows 11, all in the serious privilege escalation category; all three winners pocketed another $40,000.... Other targets attacked at Pwn2Own 2022 included Mozilla Firefox (hacked), Apple Safari (hacked), and Ubuntu Desktop (hacked)... Of course, details of the hacks aren't made public, because they're zero-days, after all. That means that they haven't been patched yet, so releasing details of the exploits could allow malicious actors to make use of the bugs. Details will be revealed 3 months from now, during which time Microsoft, Tesla, Apple, and others should have their software all sewn up. With all the points totalled, the winner was Singapore-based cybersecurity company Star Labs, which was officially crowned "Master of Pwn" on Saturday. "They won $270,000 and 27 points during the contest," explains the official Twitter feed for Zero Day Initiative (the judges for the event). A blog post from Zero Day Initiative describes all 21 attacks, including six successful attacks against Windows, three successful attacks against Teams &mdash; and four against Ubuntu Desktop.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Biggest+Targets+at+Pwn2Own+Event%3A++Microsoft's+Windows%2C+Teams%2C+and+Ubuntu+Desktop%3A+https%3A%2F%2Fbit.ly%2F3MJslqI"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fit.slashdot.org%2Fstory%2F22%2F05%2F22%2F0433224%2Fbiggest-targets-at-pwn2own-event-microsofts-windows-teams-and-ubuntu-desktop%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://it.slashdot.org/story/22/05/22/0433224/biggest-targets-at-pwn2own-event-microsofts-windows-teams-and-ubuntu-desktop?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=21367910&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Wells Fargo Now Accused of Also Conducting Fake Job Interviews
2016: "Wells Fargo Fires 5,300 Employees For Creating Millions of Phony Accounts" 2017: "Up To 1.4M More Fake Wells Fargo Accounts Possible" The headlines kept coming.... ("Wells Fargo Hit With 'Unprecedented' Punishment Over Fake Accounts..." "Wells Fargo Employee Informed the Bank of Fake Customer Accounts in 2006") But this week the New York Times reported a new allegation &mdash; involving fake job interviews: Joe Bruno, a former executive in the wealth management division of Wells Fargo, had long been troubled by the way his unit handled certain job interviews. For many open positions, employees would interview a "diverse" candidate &mdash; the bank's term for a woman or person of color &mdash; in keeping with the bank's yearslong informal policy. But Mr. Bruno noticed that often, the so-called diverse candidate would be interviewed for a job that had already been promised to someone else. He complained to his bosses. They dismissed his claims. Last August, Mr. Bruno, 58, was fired. In an interview, he said Wells Fargo retaliated against him for telling his superiors that the "fake interviews" were "inappropriate, morally wrong, ethically wrong." Wells Fargo said Mr. Bruno was dismissed for retaliating against a fellow employee. Mr. Bruno is one of seven current and former Wells Fargo employees who said that they were instructed by their direct bosses or human resources managers in the bank's wealth management unit to interview "diverse" candidates &mdash; even though the decision had already been made to give the job to another candidate. Five others said they were aware of the practice, or helped to arrange it... <p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Wells+Fargo+Now+Accused+of+Also+Conducting+Fake+Job+Interviews%3A+https%3A%2F%2Fbit.ly%2F3yNN4Fp"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fslashdot.org%2Fstory%2F22%2F05%2F21%2F2338219%2Fwells-fargo-now-accused-of-also-conducting-fake-job-interviews%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://slashdot.org/story/22/05/21/2338219/wells-fargo-now-accused-of-also-conducting-fake-job-interviews?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=21367348&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Is Social Media Training Us to Please a Machine?
A remarkably literary critique of the internet appeared recently in Damage magazine &mdash; a project of the nonprofit Society for Psychoanalytic Inquiry funded by the American Psychoanalytic Foundation. "There are ways in which the internet really does seem to work like a possessing demon..." argues writer Sam Kriss. "We tend to think that the internet is a communications network we use to speak to one another &mdash; but in a sense, we're not doing anything of the sort. Instead, we are the ones being spoken through." Teens on TikTok all talk in the exact same tone, identical singsong smugness. Millennials on Twitter use the same shrinking vocabulary. My guy! Having a normal one! Even when you actually meet them in the sunlit world, they'll say valid or based, or say y'all despite being British.... Everything you say online is subject to an instant system of rewards. Every platform comes with metrics; you can precisely quantify how well-received your thoughts are by how many likes or shares or retweets they receive. For almost everyone, the game is difficult to resist: they end up trying to say the things that the machine will like. For all the panic over online censorship, this stuff is far more destructive. You have no free speech &mdash; not because someone might ban your account, but because there's a vast incentive structure in place that constantly channels your speech in certain directions. And unlike overt censorship, it's not a policy that could ever be changed, but a pure function of the connectivity of the internet itself. This might be why so much writing that comes out of the internet is so unbearably dull, cycling between outrage and mockery, begging for clicks, speaking the machine back into its own bowels.... The internet is not a communications system. Instead of delivering messages between people, it simulates the experience of being among people, in a way that books or shopping lists or even the telephone do not. And there are things that a simulation will always fail to capture. In the philosophy of Emmanuel L&eacute;vinas, your ethical responsibility to other people emerges out of their face, the experience of looking directly into the face of another living subject. "The face is what prohibits us from killing...." But Facebook is a world without faces. Only images of faces; selfies, avatars: dead things. Or the moving image in a FaceTime chat: a haunted puppet. There is always something in the way. You are not talking to a person: the machine is talking, through you, to itself. As more and more of your social life takes place online, you're training yourself to believe that other people are not really people, and you have no duty towards them whatsoever. These effects don't vanish once you look away from the screen.... many of the big conflicts within institutions in the last few years seem to be rooted in the expectation that the world should work like the internet. If you don't like a person, you should be able to block them: simply push a button, and have them disappear forever. The article revisits a 2011 meta-analysis that found massive declines in young people's capacity for empathy, which the authors directly associated with the spread of social media. But then Kriss argues that "We are becoming less and less capable of actual intersubjective communication; more unhappy; more alone. Every year, surveys find that people have fewer and fewer friends; among millennials, 22% say they have none at all. "For the first time in history, we can simply do without each other entirely. The machine supplies an approximation of everything you need for a bare biological existence: strangers come to deliver your food; AI chatbots deliver cognitive-behavioral therapy; social media simulates people to love and people to hate; and hidden inside the microcircuitry, the demons swarm..." So while recent books look for historical antecedents, "I still think that the internet is a serious break from what we had before," Kriss argues. "And as nice as Wikipedia is, as nice as it is to be able to walk around foreign cities on Google Maps or read early modern grimoires without a library card, I still think the internet is a poison."<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Is+Social+Media+Training+Us+to+Please+a+Machine%3F%3A+https%3A%2F%2Fbit.ly%2F3MEbdT8"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Ftech.slashdot.org%2Fstory%2F22%2F05%2F21%2F0128210%2Fis-social-media-training-us-to-please-a-machine%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://tech.slashdot.org/story/22/05/21/0128210/is-social-media-training-us-to-please-a-machine?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=21363204&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Avoiding Sanctions with Cryptocurrency? US Govt Files First Criminal Charges
Last week America's Justice Department "launched its first criminal prosecution involving the alleged use of cryptocurrency to evade U.S. economic sanctions," reports the Washington Post. They cite a nine-page opinion from a federal judge approving the government's criminal complaint against an American "accused of transmitting more than $10 million worth of bitcoin to a virtual currency exchange in one of a handful of countries comprehensively sanctioned by the U.S. government: Cuba, Iran, North Korea, Syria or Russia. "In the ruling, the judge called cryptocurrency's reputation for providing anonymity to users a myth." He added that while some legal experts argue that virtual moneys such as bitcoin, ethereum or Tether are not subject to U.S. sanctions laws because they are created and move outside the traditional financial system, recent action taken by the Treasury Department's Office of Foreign Assets Control [OFAC] require federal courts to find otherwise. "Issue One: virtual currency is untraceable? WRONG ... Issue Two: sanctions do not apply to virtual currency? WRONG," Faruqui wrote... "The Department of Justice can and will criminally prosecute individuals and entities for failure to comply with OFAC's regulations, including as to virtual currency," Faruqui said. In the opinion, Faruqui wrote that he adopted guidance issued in October by OFAC, which stated that sanctions regulations apply equally to transactions involving virtual currencies as those involving the U.S. dollar or other traditional fiat currencies. Ari Redbord, who served in 2019 and 2020 as a senior adviser to the Treasury Department's undersecretary for terrorism and financial intelligence, called the case the first U.S. criminal prosecution targeting solely the use of cryptocurrency in a sanctions case. He said the ruling made clear such conduct is traceable and "immutable &mdash; in other words, transactions using cryptocurrency are forever.... What we are seeing is that the Department of Justice is going to actively go after actors that attempt to use cryptocurrency, but also that it is hard to use cryptocurrency to evade sanctions," Redbord said. "It shows, in many respects, cryptocurrency is not a good tool for sanctions evasion or money laundering." In this case, The Register reports, "An unnamed American citizen allegedly used a US-based IP address to run an online payments platform" in a sanctioned country. The service advertised itself as being "designed to evade US sanctions" and claimed its transactions were untraceable, it was alleged. We're told the defendant bought and sold Bitcoin using a US-based online currency exchange using fiat currency from a US bank account. The Post argues that this prosecution represents "a new U.S. criminal sanctions enforcement push targeting cryptocurrency transactions at a time of rising concern over the extent to which illicit actors can use or are using such methods to launder money or do business with countries the United States has cut off from the dollar..."<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Avoiding+Sanctions+with+Cryptocurrency%3F+US+Govt+Files+First+Criminal+Charges%3A+https%3A%2F%2Fbit.ly%2F3wE7QVr"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F22%2F05%2F21%2F1455209%2Favoiding-sanctions-with-cryptocurrency-us-govt-files-first-criminal-charges%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://news.slashdot.org/story/22/05/21/1455209/avoiding-sanctions-with-cryptocurrency-us-govt-files-first-criminal-charges?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=21366274&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>


Humor

Quackup Adventure Comics! - submitted by Ray Mullikin on 22 August 2004
This cartoon is a parody of superheros, science fiction, fantasy, and other types movies and books. The main character is Jonathin Quackup who, being raised by human beings, doesn't realize he is a Quack... which means a feathery guy with superpowers, ...
http://www.quackup.funurl.com - visits: 1008 - category: humor

PVP Online - submitted by CGameProgrammer on 18 April 2004
Very funny web-comic.
http://www.pvponline.com - visits: 1003 - category: humor

nan2D fun - submitted by aftermath on 4 November 2003
A rather large collection of humorous pictars that I have collected from the intraweb.
http://mm.nan2d.com/fun - visits: 1008 - category: humor

Penny Arcade! - submitted on 24 April 2003
Comic strip with mostly video and computer game humor.
http://www.penny-arcade.com - visits: 1007 - category: humor

Homestar Runner - submitted on 29 March 2003
Lots and lots of flash funniness...
http://www.homestarrunner.com - visits: 1008 - category: humor


Personal

Custom mobile game developer - submitted by vishnusankar on 14 February 2007
Smackall.com is a custom mobile game developer based in India and specialized in J2ME. Our services include Mobile game development, Mobile application development, M-Commerce Solutions, Testing and Porting Mobile games and Wap Portals.
http://www.smackall.com/ - visits: 1008 - category: personal::homepage

The Scribe Game Pixel Art Collection - submitted on 20 January 2007
A small collection of animated pixel art sprites (24x32 pixel) and tiles (16x16 pixel) inspired by the 16-bit stylings of games like EarthBound. Originally made for use in the Sphere RPG engine. Distributed under a Creative Commons license.
http://www.bubbleleague.com/visuals/ - visits: 1009 - category: personal::other

modeling reel - submitted by Dean Jones on 13 November 2006
3d modeling demo reel
http://clam.rutgers.edu/~dpjones/DeanJonesDemoUpdate.mov - visits: 1004 - category: personal::homepage

developer site of Lubos Lenco - submitted by lubos on 29 October 2006
my developer site
http://qwarm.phpnet.us - visits: 1015 - category: personal::homepage

Flash - submitted by peter parker on 23 April 2005
Need Scripts :: One stop Web Development Resource providing reviews and articles.
http://www.needscripts.com/Flash/ - visits: 1004 - category: personal::other

BarGrillers - submitted by Tristin on 20 April 2005
entertainment, karaoke and gamming
http://bargrillers.com - visits: 1004 - category: personal::other

html - submitted by chips on 30 November 2004
HTML Resources, Help and HTML Tutorials
http://www.slacker.com - visits: 1004 - category: personal::other

Allapo - submitted on 18 September 2004
All about the Myst Series by Cyan worlds inc. Screenshots, humourous pictures, and Information on all Myst games. Also includes Riddles and Jokes.
http://www.geocities.com/allapo04 - visits: 1005 - category: personal::other

TZM World - submitted by Milos Tziotas on 28 February 2004
This place is a container for the free programs I do.
http://tziotas.cjb.net/ - visits: 1000 - category: personal::homepage

Web2ebook - submitted by Christian on 27 November 2003
Build ebooks of your website. this project is still in development, but much interesting
http://www.web2ebook.org/ - visits: 1005 - category: personal::other

My Garden Collection - submitted on 22 September 2003
Explore Tatiana's pixelated garden, where digital angels, electronic pets, and even famous character icons dwell.
http://tatiana.inmyworld.net/garden - visits: 1014 - category: personal::other

The Web Surfer's Digest - submitted on 23 April 2003
Share your personal stories with others in a daily digest for Web Surfers across the planet. Free, no signup required.
http://www34.brinkster.com/surfersdigest/ - visits: 1002 - category: personal::other


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