Screenshots

Allegro.cc - submitted on 1 May 2003
The home of the Allegro community
http://www.allegro.cc/iotd - visits: 1026 - category: screenshots

GameScreenshots - submitted on 24 March 2003
Well-designed site with tons of screenshots of (mostly commercial) games.
http://www.gamescreenshots.com - visits: 1015 - category: screenshots

FlipCode - Image of the Day - submitted by CGameProgrammer on 24 March 2003
One screenshot per day, approved by the admin. Very popular so many interesting things get posted here.
http://www.flipcode.com/iotd - visits: 1023 - category: screenshots


Projects

Eximion - Games & Technology - submitted on 31 March 2005
Eximion is making the game Triad and its game creation platform. This powerfull platform enables the creation of innovative and immersive games.
http://www.eximion.com - visits: 1028 - category: games

Grubby Games - submitted on 8 March 2005
Home of the platform puzzle game, "Professor Fizzwizzle"
http://grubbygames.com - visits: 1013 - category: games

Drug Corporation - submitted by William on 28 December 2004
download free games, softwares, programming codes and more. download the popular game such as Drug Corporation.
http://www.geocities.com/acilme - visits: 1018 - category: games

Amazing Adventures! Free Games. - submitted by Barbarian on 1 October 2004
Features free games made by independent game creators. News, Downloads, Game Creation Resources and Links.
http://www.adventure.easyurl.org/ - visits: 1015 - category: games

Sidra Headquarters - submitted by Thomas Mack on 25 September 2004
Sidra is a group of programmers designing a game engine which is being designed to be very flexible. With flexibility, we will be able to create minigames with our engine. Please visit us for more info!
http://sidrahq.com - visits: 1013 - category: games

Beasts - submitted by Henk Westhuis on 2 September 2004
This site contains a mobile, 3d, and a online version of the classic game Beasts.
http://bozebij.wazzzaaa.nl/index.php - visits: 1011 - category: games

Kurioes' Dump - submitted by Kurioes on 1 September 2004
My project homepage - where I dump my projects, their updates, and my ramblings
http://kurioes.dyndns.org - visits: 1014 - category: games

Raytoons Cartoons, Games, and Animations - submitted on 22 August 2004
Hundreds of Cartoons, Games, and Animations by Raytoons!
http://www.raytoons.funurl.com - visits: 1028 - category: games

TLK Games - submitted by Jean-Michel Martin de Santero on 6 June 2004
DOGS AND LIGHTS allots to you the mission to rescue puppies from a battle field riddled with mines and lampposts. You use laser tools to destroy obstacles, detonate the mines, lit the lamps and finally direct the dogs to a safe place.120 levels.
http://www.tlkgames.com - visits: 1015 - category: games

Recent Headlines:

tlkgames.com - submitted by Jean-Michel Martin de Santero on 21 April 2004
A hilarious dungeon game featuring a colorful hero and a host of monsters.
http://www.tlkgames.com/ - visits: 1019 - category: games

3D-G - submitted by Cor on 16 April 2004
A website on the team 3D-G and its current video game projects.
www.geocities.com/psychic_p/3dg - visits: 1012 - category: games

gunfight.net - submitted by longshot on 8 March 2004
a massively multiplayer game i am working on.
http://www.gunfight.net - visits: 1012 - category: games

Darklight-Software Homepage - submitted by Milos Tziotas on 28 February 2004
Homepage of my first big game project. It's a first person adventure game (Myst 3 like).
http://darklight-software.cjb.net/ - visits: 1011 - category: games

Cow Soft - submitted by cowsarenotevil on 27 February 2004
Website with some software made by us (me and a cousin) and links to other software development websites.
http://cowsoft.us.tt - visits: 1014 - category: games

Bieh Software - submitted by Paul Hunkin on 12 February 2004
A small freeware game development site - try one of the three released games, or the tech demos from the SevenEngine, our currently under development 3D engine.
http://bieh.meton.net - visits: 1009 - category: games

Turt's Puzzle Blocks - Turt99 Productions - submitted by Turt99 on 6 November 2003
Turt's Puzzle Blocks is a great new game from Turt99 Productions
http://www.turt99.com - visits: 1011 - category: games

Hope Engine Development Diary - submitted by bpopp on 24 October 2003
This is a chronicle of my game development struggles over the last year or so. I start my adventure with a humble brute force terrain and am currently prototyping a MORPG (don't laugh at me).
http://www.bpopp.net/articles/view.php?id=403 - visits: 1013 - category: games

Coding Dreams - submitted on 3 October 2003
Coding Dreams is a game development group which produces mobile phone games in JAVA.
http://www.codingdreams.pt.vu - visits: 1013 - category: games

Dew Games - submitted on 1 October 2003
Some finished games. Some Work in progress. Has code on some of my projects.
http://www.dewgames.com - visits: 1005 - category: games

Physics Simulations for Computer Graphics - submitted on 25 September 2003
Big store of examples of computer physics simulations. Most of them are prepared to work in real time. A lot of example animations and applications ready for download.
http://panoramix.ift.uni.wroc.pl/~maq - visits: 1380 - category: games

Existence Engine - submitted on 28 August 2003
3d First Person Shooter, like Quake3 and Unreal
http://phenomenagames.no-ip.org/ - visits: 1013 - category: games

Outhouse Software - submitted on 26 August 2003
Independent Pc games developer.
http://www.outhousesoftware.co.uk/ - visits: 1014 - category: games

RotaDim - submitted on 8 May 2003
Save the planet - literally! The planets of our solar system need your help in this exciting and challenging puzzle game.
http://www.addictive247.co.uk/rotadim.htm - visits: 1013 - category: games

Addictive 247 - submitted on 8 May 2003
Free downloads of arcade, action and puzzle games for your PC!
http://www.addictive247.co.uk - visits: 1010 - category: games

Solid Spheres - submitted on 8 May 2003
Destroy all the colored spheres in this exciting, explosive puzzle game
http://www.addictive247.co.uk/spheres.htm - visits: 1012 - category: games

Pure Power Tactical Engine - submitted on 21 April 2003
2D engine for strategy/tactical games
http://aspc.cs.utt.ro/~karg/ppt - visits: 1009 - category: games

Humanite : Le 4? Projet - submitted on 5 April 2003
This is a french civ-like project with lots of good ideas.
http://www.humanite.fr.st - visits: 1006 - category: games

MegaStorm Systems - submitted on 30 March 2003
HX project is the internal name of PC game based in adventure, strategy and RPG, all in real time.
http://www.megastormsystems.com - visits: 1015 - category: games


Game Development

devbump - submitted on 4 November 2006
devbump is a social news site for sharing cool game development related content
http://devbump.com - visits: 1015 - category: gamedev::community

Game Programming Wiki - submitted on 8 March 2005
A game programming community website with tutorials, source code, and other game programming info.
http://gpwiki.org - visits: 1009 - category: gamedev::community

CrxGames - submitted by Cody Mays on 17 November 2004
This is my game development team's site. We have tutorials on C++, php, html, and more to come, we also have a forum.
http://www.crxgames.com - visits: 1028 - category: gamedev::community

Truevision3D - submitted by John Hart on 20 September 2004
3D Engine and Game Development SDK using VB, VB.Net, Delphi, C#, C++, or any COM/ATL Compliant Language!
http://www.truevision3d.com - visits: 1010 - category: gamedev::utilities

MegaStorms Systems - submitted by Roberto Prieto on 21 June 2004
Association dedicated to software developments: PC games, functions libraries, video formats, data compression, data encrypt, web pages, enterprise and specific software.
http://www.megastormsystems.com - visits: 1012 - category: gamedev::tutorials

GarageGames - submitted by Jay Moore on 21 March 2004
GarageGames mission is to provide independent developers with tools, knowledge, co-conspirators - whatever you need - to make great games. We are commercial with a passion for independent developers.
http://www.garagegames.com - visits: 1012 - category: gamedev::community

Yov408 Programming Tutorials - submitted on 17 March 2004
Hundreds of online programming tutorials sorted into directories and powered by a search engine. Deals with programming languages, signal processing, 3D programming, algorithmics, physics, communication protocols and more.
http://www.yov408.com - visits: 1015 - category: gamedev::tutorials

GameTutorials.com - submitted by thetutor@webtutorials.org on 25 December 2003
Hundreds of understandable tutorials on C, C++, Win32, DirectX,, OpenGL and Networking.
http://www.gametutorials.com - visits: 1014 - category: gamedev::tutorials

RPGDX - submitted on 5 October 2003
The center of independent RPG development.
http://www.rpgdx.net - visits: 1018 - category: gamedev::community

DevMaster.net Game Development - submitted on 3 July 2003
A game development website featuring articles, tutorials, resources, daily news updates, and an active forum.
http://www.devmaster.net/ - visits: 1012 - category: gamedev::tutorials

The Developers Alliance - submitted on 11 June 2003
A site for our game dev team. Anybody can join us.
http://www.thedevelopersalliance.com - visits: 1025 - category: gamedev::community

GameDev.net - submitted by CGameProgrammer on 24 March 2003
Game development site. Excellent message boards and large active community.
http://www.gamedev.net - visits: 1347 - category: gamedev::community

Recent Headlines:


Web Development

website design - submitted by chips on 8 December 2004
Web desgin forum for the web developers to help there needs.HTML,ASP,SEO,ASP
http://www.webdevforums.com - visits: 1007 - category: webdev::tutorials

webtutorials.org - submitted by Nick Humphrey on 25 December 2003
easy to complicated web programming tutorials geared towards people who need good and detailed explanations -- javascript, flash, mathml
http://www.webtutorials.org - visits: 1006 - category: webdev::tutorials

Loonaticmedia - submitted on 22 August 2003
Very soon you can get a free application to build mysql quries for you php programms
http://www.loonaticmedia.de - visits: 1010 - category: webdev::tutorials

JavaTutorials.org - submitted on 25 March 2003
Your free source for quality javatutorials -- easy to understand with comments -- and online java help
http://www.javatutorials.org - visits: 1010 - category: webdev::tutorials


Web Browsing / Utilities

Open Directory Project - submitted on 24 March 2003
Very large human-maintained website directory with 99% functional links. Google Directory is a mirror of this.
http://www.dmoz.org - visits: 1013 - category: webbrowsing


News

SlashDot - submitted on 24 March 2003
Sort of a "geek" news site, lots of tech-related stuff.
http://www.slashdot.org - visits: 1010 - category: news

Recent Headlines:
'We Are Not Programmed to Die,' Says Nobel Laureate Venki Ramakrishnan
In a recent interview with Wired, Nobel laureate Venkatraman Ramakrishnan discusses his book Why We Die, in which he argues that death is not genetically programmed but rather a consequence of evolution favoring reproduction over longevity. Here are some of the most thought-provoking excerpts: WIRED: Professor Ramakrishnan, the crucial question in your book is why we die. But exactly what is death? Venki Ramakrishnan: By death, we mean the irreversible loss of the ability to function as a coherent individual. It is the result of the failure of a critical system or apparatus, for example, heart, brain, lung, or kidney failure. In this sense there is an apparent paradox: When our organism, as a whole, is alive, millions of cells within us are constantly dying, and we do not even realize it. On the other hand, at the time of death, most of the cells in our bodies are still alive, and entire organs are still functioning and can be donated to people in need of transplantation. But at that point the body has lost the ability to function as a whole. In this sense, it is therefore important to distinguish between cell death and death of the individual. Speaking of death and aging, you say in your most recent book that you "wanted to offer an objective look at our current understanding of the two phenomena." What was the biggest surprise or most deeply held belief that you had to reconsider while writing and researching this work? There have been several surprises, actually. One is that death, contrary to what one might think, is not programmed by our genes. Evolution does not care how long we live, but merely selects the ability to pass on our genes, a process known as "fitness" in evolutionary biology. Thus, the traits that are selected are those that help us survive childhood and reproduce. And it is these traits, later in life, that cause aging and decline. Another curious finding was the fact that aging is not simply due to wear and tear on cells. Wear and tear happens constantly in all living things, yet different species have very different lifespans. Instead, lifespan is the result of a balance between the expenditure of resources needed to keep the organism functioning and repairing it and those needed to make it grow, mature, and keep it healthy until it reproduces and nurtures offspring. Do you think there is an aspect of the biology of aging that is still deeply misunderstood by the general public? Certainly the indefinite extension of life. Although in principle there are no laws or constraints that prevent us from living much longer than we do currently, great longevity or "eternal youth" are still far off, and very significant obstacles to increasing our maximum life expectancy remain. We must also beware of the pseudoscience -- and business -- around the concepts of "anti-aging" or the "reversal of aging." These are often baseless concepts, unsupported by hard evidence, even though they may use language that sounds scientific. Unfortunately, we are all afraid of growing old and dying, so we are very sensitive to any claim that promises to help us avoid it. [...] What do you think are the social and ethical implications of our desire to live longer? Ever since we became aware of our mortality, we have desired to defeat aging and death. However, our individual desires may conflict with what is best for society. A society in which fertility rates are very low and lifespans are very high will be a stagnant society, with very slow generational turnover, and probably much less dynamic and creative. The Nobel Prize-winning South American novelist Mario Vargas Llosa, who recently passed away, expressed it best: "Old age on the one hand terrifies us, but when we feel anxious, it is important to remember how terrible it would be to live forever. If eternity were guaranteed, all the incentives and illusions of life would vanish. This thought can help us live old age in a better way."<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status='We+Are+Not+Programmed+to+Die%2C'+Says+Nobel+Laureate+Venki+Ramakrishnan%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F04%2F16%2F2229250%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F04%2F16%2F2229250%2Fwe-are-not-programmed-to-die-says-nobel-laureate-venki-ramakrishnan%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://science.slashdot.org/story/25/04/16/2229250/we-are-not-programmed-to-die-says-nobel-laureate-venki-ramakrishnan?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23667193&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Microsoft Confirms Classic Outlook CPU Usage Spikes, Offers No Fix
Microsoft has acknowledged that Classic Outlook can mysteriously transform into a system resource hog, causing CPU usage spikes between 30-50% and significantly increasing power consumption on both Windows 10 and 11 systems. Users first reported the issue in November 2024, but Microsoft only confirmed the problem this week, offering little resolution beyond stating that "the Outlook Team is investigating this issue." The company's sole workaround involves forcing a switch to the Semi-Annual Channel update through registry edits -- an approach many enterprise environments will likely avoid. Microsoft hasn't announced a definitive end date for Classic Outlook, but the company continues pushing users toward its New Outlook client despite its incomplete feature set.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Microsoft+Confirms+Classic+Outlook+CPU+Usage+Spikes%2C+Offers+No+Fix%3A+https%3A%2F%2Fit.slashdot.org%2Fstory%2F25%2F04%2F16%2F2021236%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fit.slashdot.org%2Fstory%2F25%2F04%2F16%2F2021236%2Fmicrosoft-confirms-classic-outlook-cpu-usage-spikes-offers-no-fix%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://it.slashdot.org/story/25/04/16/2021236/microsoft-confirms-classic-outlook-cpu-usage-spikes-offers-no-fix?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23667107&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Harvard's RoboBee Masters Landing, Paving Way For Agricultural Pollination
After more than a decade of development, Harvard's insect-sized flying robot, RoboBee, has successfully learned to land using dragonfly-inspired legs and improved flight controls. The researchers see RoboBee as a potential substitute for endangered bees, assisting in the pollination of plants. From a report: RoboBee is a micro flying robot that Harvard has been developing since 2013. As the name suggests, it is the size of a bee, capable of flying like a bee and hovering in mid-air. Its wings are 3 cm long and it weighs only 0.08 g. The weight was reduced by using light piezoelectric elements instead of motors. Piezoelectric elements change shape when an electric current flows through them. The researchers were able to make RoboBee flap its wings 120 times per second by turning the current on and off, which is similar to actual insects. While RoboBee exhibited flight capabilities comparable to those of a bee, the real problem was landing. Being too light and having short wings, it could not withstand the air turbulence generated during landing. It is easy to understand if you think about the strong winds generated when a helicopter approaches the ground. Christian Chan, a graduate student at Harvard who participated in the research, said, "Until now, it was a matter of shutting off the robot while it attempted to land and praying for a proper touchdown." To ensure RoboBee's safe landing, it was important to dissipate energy just before touchdown. Hyun Nak-Seung, a professor at Purdue University who participated in the development of RoboBee, explained, "For any flying object, the success of landing depends on minimizing speed just before impact and rapidly dissipating energy afterward. Even for tiny flapping like RoboBee's, the ground effect cannot be ignored, and after landing, the risk of bouncing or rolling makes the situation more complex." The findings have been published in the journal Science Robotics.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Harvard's+RoboBee+Masters+Landing%2C+Paving+Way+For+Agricultural+Pollination%3A+https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F04%2F16%2F2018225%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fhardware.slashdot.org%2Fstory%2F25%2F04%2F16%2F2018225%2Fharvards-robobee-masters-landing-paving-way-for-agricultural-pollination%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://hardware.slashdot.org/story/25/04/16/2018225/harvards-robobee-masters-landing-paving-way-for-agricultural-pollination?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23667105&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Researchers Grow Record-sized Lab Meat
Researchers at the University of Tokyo have created what they believe is the largest single piece of lab-grown meat to date: a chicken nugget-sized chunk measuring 7 centimeters long, 4 centimeters wide, and 2.25 centimeters thick, weighing 11 grams. The breakthrough, reported today in Trends in Biotechnology, uses an artificial circulatory system to overcome a fundamental limitation in cultured meat production. The team, led by biohybrid system engineer Shoji Takeuchi, grew cells around a network of semipermeable hollow fibers -- similar to those used in water filters and dialysis machines -- that deliver nutrients and oxygen throughout the tissue. Unlike most commercial approaches that produce tiny meat fragments later assembled with binders or scaffolds, this method creates a single coherent piece with more natural structure and texture. This is the first working model using tubes to grow muscle tissue into a thick slab, according to Mark Post, chief science officer at Mosa Meat, who created the world's first lab-grown hamburger in 2013. Significant hurdles remain before commercialization. The hollow fibers aren't edible and must be manually removed. Researchers are exploring automating this process or creating edible alternatives using cellulose.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Researchers+Grow+Record-sized+Lab+Meat%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F04%2F16%2F2013255%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F25%2F04%2F16%2F2013255%2Fresearchers-grow-record-sized-lab-meat%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://science.slashdot.org/story/25/04/16/2013255/researchers-grow-record-sized-lab-meat?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23667099&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>


Humor

Quackup Adventure Comics! - submitted by Ray Mullikin on 22 August 2004
This cartoon is a parody of superheros, science fiction, fantasy, and other types movies and books. The main character is Jonathin Quackup who, being raised by human beings, doesn't realize he is a Quack... which means a feathery guy with superpowers, ...
http://www.quackup.funurl.com - visits: 1008 - category: humor

PVP Online - submitted by CGameProgrammer on 18 April 2004
Very funny web-comic.
http://www.pvponline.com - visits: 1003 - category: humor

nan2D fun - submitted by aftermath on 4 November 2003
A rather large collection of humorous pictars that I have collected from the intraweb.
http://mm.nan2d.com/fun - visits: 1008 - category: humor

Penny Arcade! - submitted on 24 April 2003
Comic strip with mostly video and computer game humor.
http://www.penny-arcade.com - visits: 1007 - category: humor

Homestar Runner - submitted on 29 March 2003
Lots and lots of flash funniness...
http://www.homestarrunner.com - visits: 1008 - category: humor


Personal

Custom mobile game developer - submitted by vishnusankar on 14 February 2007
Smackall.com is a custom mobile game developer based in India and specialized in J2ME. Our services include Mobile game development, Mobile application development, M-Commerce Solutions, Testing and Porting Mobile games and Wap Portals.
http://www.smackall.com/ - visits: 1008 - category: personal::homepage

The Scribe Game Pixel Art Collection - submitted on 20 January 2007
A small collection of animated pixel art sprites (24x32 pixel) and tiles (16x16 pixel) inspired by the 16-bit stylings of games like EarthBound. Originally made for use in the Sphere RPG engine. Distributed under a Creative Commons license.
http://www.bubbleleague.com/visuals/ - visits: 1009 - category: personal::other

modeling reel - submitted by Dean Jones on 13 November 2006
3d modeling demo reel
http://clam.rutgers.edu/~dpjones/DeanJonesDemoUpdate.mov - visits: 1004 - category: personal::homepage

developer site of Lubos Lenco - submitted by lubos on 29 October 2006
my developer site
http://qwarm.phpnet.us - visits: 1015 - category: personal::homepage

Flash - submitted by peter parker on 23 April 2005
Need Scripts :: One stop Web Development Resource providing reviews and articles.
http://www.needscripts.com/Flash/ - visits: 1004 - category: personal::other

BarGrillers - submitted by Tristin on 20 April 2005
entertainment, karaoke and gamming
http://bargrillers.com - visits: 1004 - category: personal::other

html - submitted by chips on 30 November 2004
HTML Resources, Help and HTML Tutorials
http://www.slacker.com - visits: 1004 - category: personal::other

Allapo - submitted on 18 September 2004
All about the Myst Series by Cyan worlds inc. Screenshots, humourous pictures, and Information on all Myst games. Also includes Riddles and Jokes.
http://www.geocities.com/allapo04 - visits: 1005 - category: personal::other

TZM World - submitted by Milos Tziotas on 28 February 2004
This place is a container for the free programs I do.
http://tziotas.cjb.net/ - visits: 1000 - category: personal::homepage

Web2ebook - submitted by Christian on 27 November 2003
Build ebooks of your website. this project is still in development, but much interesting
http://www.web2ebook.org/ - visits: 1005 - category: personal::other

My Garden Collection - submitted on 22 September 2003
Explore Tatiana's pixelated garden, where digital angels, electronic pets, and even famous character icons dwell.
http://tatiana.inmyworld.net/garden - visits: 1014 - category: personal::other

The Web Surfer's Digest - submitted on 23 April 2003
Share your personal stories with others in a daily digest for Web Surfers across the planet. Free, no signup required.
http://www34.brinkster.com/surfersdigest/ - visits: 1002 - category: personal::other


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