Screenshots

Allegro.cc - submitted on 1 May 2003
The home of the Allegro community
http://www.allegro.cc/iotd - visits: 1026 - category: screenshots

GameScreenshots - submitted on 24 March 2003
Well-designed site with tons of screenshots of (mostly commercial) games.
http://www.gamescreenshots.com - visits: 1015 - category: screenshots

FlipCode - Image of the Day - submitted by CGameProgrammer on 24 March 2003
One screenshot per day, approved by the admin. Very popular so many interesting things get posted here.
http://www.flipcode.com/iotd - visits: 1023 - category: screenshots


Projects

Eximion - Games & Technology - submitted on 31 March 2005
Eximion is making the game Triad and its game creation platform. This powerfull platform enables the creation of innovative and immersive games.
http://www.eximion.com - visits: 1028 - category: games

Grubby Games - submitted on 8 March 2005
Home of the platform puzzle game, "Professor Fizzwizzle"
http://grubbygames.com - visits: 1013 - category: games

Drug Corporation - submitted by William on 28 December 2004
download free games, softwares, programming codes and more. download the popular game such as Drug Corporation.
http://www.geocities.com/acilme - visits: 1018 - category: games

Amazing Adventures! Free Games. - submitted by Barbarian on 1 October 2004
Features free games made by independent game creators. News, Downloads, Game Creation Resources and Links.
http://www.adventure.easyurl.org/ - visits: 1015 - category: games

Sidra Headquarters - submitted by Thomas Mack on 25 September 2004
Sidra is a group of programmers designing a game engine which is being designed to be very flexible. With flexibility, we will be able to create minigames with our engine. Please visit us for more info!
http://sidrahq.com - visits: 1013 - category: games

Beasts - submitted by Henk Westhuis on 2 September 2004
This site contains a mobile, 3d, and a online version of the classic game Beasts.
http://bozebij.wazzzaaa.nl/index.php - visits: 1011 - category: games

Kurioes' Dump - submitted by Kurioes on 1 September 2004
My project homepage - where I dump my projects, their updates, and my ramblings
http://kurioes.dyndns.org - visits: 1014 - category: games

Raytoons Cartoons, Games, and Animations - submitted on 22 August 2004
Hundreds of Cartoons, Games, and Animations by Raytoons!
http://www.raytoons.funurl.com - visits: 1028 - category: games

TLK Games - submitted by Jean-Michel Martin de Santero on 6 June 2004
DOGS AND LIGHTS allots to you the mission to rescue puppies from a battle field riddled with mines and lampposts. You use laser tools to destroy obstacles, detonate the mines, lit the lamps and finally direct the dogs to a safe place.120 levels.
http://www.tlkgames.com - visits: 1015 - category: games

Recent Headlines:

tlkgames.com - submitted by Jean-Michel Martin de Santero on 21 April 2004
A hilarious dungeon game featuring a colorful hero and a host of monsters.
http://www.tlkgames.com/ - visits: 1019 - category: games

3D-G - submitted by Cor on 16 April 2004
A website on the team 3D-G and its current video game projects.
www.geocities.com/psychic_p/3dg - visits: 1012 - category: games

gunfight.net - submitted by longshot on 8 March 2004
a massively multiplayer game i am working on.
http://www.gunfight.net - visits: 1012 - category: games

Darklight-Software Homepage - submitted by Milos Tziotas on 28 February 2004
Homepage of my first big game project. It's a first person adventure game (Myst 3 like).
http://darklight-software.cjb.net/ - visits: 1011 - category: games

Cow Soft - submitted by cowsarenotevil on 27 February 2004
Website with some software made by us (me and a cousin) and links to other software development websites.
http://cowsoft.us.tt - visits: 1014 - category: games

Bieh Software - submitted by Paul Hunkin on 12 February 2004
A small freeware game development site - try one of the three released games, or the tech demos from the SevenEngine, our currently under development 3D engine.
http://bieh.meton.net - visits: 1009 - category: games

Turt's Puzzle Blocks - Turt99 Productions - submitted by Turt99 on 6 November 2003
Turt's Puzzle Blocks is a great new game from Turt99 Productions
http://www.turt99.com - visits: 1011 - category: games

Hope Engine Development Diary - submitted by bpopp on 24 October 2003
This is a chronicle of my game development struggles over the last year or so. I start my adventure with a humble brute force terrain and am currently prototyping a MORPG (don't laugh at me).
http://www.bpopp.net/articles/view.php?id=403 - visits: 1013 - category: games

Coding Dreams - submitted on 3 October 2003
Coding Dreams is a game development group which produces mobile phone games in JAVA.
http://www.codingdreams.pt.vu - visits: 1013 - category: games

Dew Games - submitted on 1 October 2003
Some finished games. Some Work in progress. Has code on some of my projects.
http://www.dewgames.com - visits: 1005 - category: games

Physics Simulations for Computer Graphics - submitted on 25 September 2003
Big store of examples of computer physics simulations. Most of them are prepared to work in real time. A lot of example animations and applications ready for download.
http://panoramix.ift.uni.wroc.pl/~maq - visits: 1380 - category: games

Existence Engine - submitted on 28 August 2003
3d First Person Shooter, like Quake3 and Unreal
http://phenomenagames.no-ip.org/ - visits: 1013 - category: games

Outhouse Software - submitted on 26 August 2003
Independent Pc games developer.
http://www.outhousesoftware.co.uk/ - visits: 1014 - category: games

RotaDim - submitted on 8 May 2003
Save the planet - literally! The planets of our solar system need your help in this exciting and challenging puzzle game.
http://www.addictive247.co.uk/rotadim.htm - visits: 1013 - category: games

Addictive 247 - submitted on 8 May 2003
Free downloads of arcade, action and puzzle games for your PC!
http://www.addictive247.co.uk - visits: 1010 - category: games

Solid Spheres - submitted on 8 May 2003
Destroy all the colored spheres in this exciting, explosive puzzle game
http://www.addictive247.co.uk/spheres.htm - visits: 1012 - category: games

Pure Power Tactical Engine - submitted on 21 April 2003
2D engine for strategy/tactical games
http://aspc.cs.utt.ro/~karg/ppt - visits: 1009 - category: games

Humanite : Le 4? Projet - submitted on 5 April 2003
This is a french civ-like project with lots of good ideas.
http://www.humanite.fr.st - visits: 1006 - category: games

MegaStorm Systems - submitted on 30 March 2003
HX project is the internal name of PC game based in adventure, strategy and RPG, all in real time.
http://www.megastormsystems.com - visits: 1015 - category: games


Game Development

devbump - submitted on 4 November 2006
devbump is a social news site for sharing cool game development related content
http://devbump.com - visits: 1015 - category: gamedev::community

Game Programming Wiki - submitted on 8 March 2005
A game programming community website with tutorials, source code, and other game programming info.
http://gpwiki.org - visits: 1009 - category: gamedev::community

CrxGames - submitted by Cody Mays on 17 November 2004
This is my game development team's site. We have tutorials on C++, php, html, and more to come, we also have a forum.
http://www.crxgames.com - visits: 1028 - category: gamedev::community

Truevision3D - submitted by John Hart on 20 September 2004
3D Engine and Game Development SDK using VB, VB.Net, Delphi, C#, C++, or any COM/ATL Compliant Language!
http://www.truevision3d.com - visits: 1010 - category: gamedev::utilities

MegaStorms Systems - submitted by Roberto Prieto on 21 June 2004
Association dedicated to software developments: PC games, functions libraries, video formats, data compression, data encrypt, web pages, enterprise and specific software.
http://www.megastormsystems.com - visits: 1012 - category: gamedev::tutorials

GarageGames - submitted by Jay Moore on 21 March 2004
GarageGames mission is to provide independent developers with tools, knowledge, co-conspirators - whatever you need - to make great games. We are commercial with a passion for independent developers.
http://www.garagegames.com - visits: 1012 - category: gamedev::community

Yov408 Programming Tutorials - submitted on 17 March 2004
Hundreds of online programming tutorials sorted into directories and powered by a search engine. Deals with programming languages, signal processing, 3D programming, algorithmics, physics, communication protocols and more.
http://www.yov408.com - visits: 1015 - category: gamedev::tutorials

GameTutorials.com - submitted by thetutor@webtutorials.org on 25 December 2003
Hundreds of understandable tutorials on C, C++, Win32, DirectX,, OpenGL and Networking.
http://www.gametutorials.com - visits: 1014 - category: gamedev::tutorials

RPGDX - submitted on 5 October 2003
The center of independent RPG development.
http://www.rpgdx.net - visits: 1018 - category: gamedev::community

DevMaster.net Game Development - submitted on 3 July 2003
A game development website featuring articles, tutorials, resources, daily news updates, and an active forum.
http://www.devmaster.net/ - visits: 1012 - category: gamedev::tutorials

The Developers Alliance - submitted on 11 June 2003
A site for our game dev team. Anybody can join us.
http://www.thedevelopersalliance.com - visits: 1025 - category: gamedev::community

GameDev.net - submitted by CGameProgrammer on 24 March 2003
Game development site. Excellent message boards and large active community.
http://www.gamedev.net - visits: 1347 - category: gamedev::community


Web Development

website design - submitted by chips on 8 December 2004
Web desgin forum for the web developers to help there needs.HTML,ASP,SEO,ASP
http://www.webdevforums.com - visits: 1007 - category: webdev::tutorials

webtutorials.org - submitted by Nick Humphrey on 25 December 2003
easy to complicated web programming tutorials geared towards people who need good and detailed explanations -- javascript, flash, mathml
http://www.webtutorials.org - visits: 1006 - category: webdev::tutorials

Loonaticmedia - submitted on 22 August 2003
Very soon you can get a free application to build mysql quries for you php programms
http://www.loonaticmedia.de - visits: 1010 - category: webdev::tutorials

JavaTutorials.org - submitted on 25 March 2003
Your free source for quality javatutorials -- easy to understand with comments -- and online java help
http://www.javatutorials.org - visits: 1010 - category: webdev::tutorials


Web Browsing / Utilities

Open Directory Project - submitted on 24 March 2003
Very large human-maintained website directory with 99% functional links. Google Directory is a mirror of this.
http://www.dmoz.org - visits: 1013 - category: webbrowsing


News

SlashDot - submitted on 24 March 2003
Sort of a "geek" news site, lots of tech-related stuff.
http://www.slashdot.org - visits: 1010 - category: news

Recent Headlines:
'Just Because Linus Torvalds Vibe Codes Doesn't Mean It's a Good Idea'
In an opinion piece for The Register, Steven J. Vaughan-Nichols argues that while "vibe coding" can be fun and occasionally useful for small, throwaway projects, it produces brittle, low-quality code that doesn't scale and ultimately burdens real developers with cleanup and maintenance. An anonymous reader shares an excerpt: Vibe coding got a big boost when everyone's favorite open source programmer, Linux's Linus Torvalds, said he'd been using Google's Antigravity LLM on his toy program AudioNoise, which he uses to create "random digital audio effects" using his "random guitar pedal board design." This is not exactly Linux or even Git, his other famous project, in terms of the level of work. Still, many people reacted to Torvalds' vibe coding as "wow!" It's certainly noteworthy, but has the case for vibe coding really changed? [...] It's fun, and for small projects, it's productive. However, today's programs are complex and call upon numerous frameworks and resources. Even if your vibe code works, how do you maintain it? Do you know what's going on inside the code? Chances are you don't. Besides, the LLM you used two weeks ago has been replaced with a new version. The exact same prompts that worked then yield different results today. Come to think of it, it's an LLM. The same prompts and the same LLM will give you different results every time you run it. This is asking for disaster. Just ask Jason Lemkin. He was the guy who used the vibe coding platform Replit, which went "rogue during a code freeze, shut down, and deleted our entire database." Whoops! Yes, Replit and other dedicated vibe programming AIs, such as Cursor and Windsurf, are improving. I'm not at all sure, though, that they've been able to help with those fundamental problems of being fragile and still cannot scale successfully to the demands of production software. It's much worse than that. Just because a program runs doesn't mean it's good. As Ruth Suehle, President of the Apache Software Foundation, commented recently on LinkedIn, naive vibe coders "only know whether the output works or doesn't and don't have the skills to evaluate it past that. The potential results are horrifying." Why? In another LinkedIn post, Craig McLuckie, co-founder and CEO of Stacklok, wrote: "Today, when we file something as 'good first issue' and in less than 24 hours get absolutely inundated with low-quality vibe-coded slop that takes time away from doing real work. This pattern of 'turning slop into quality code' through the review process hurts productivity and hurts morale." McLuckie continued: "Code volume is going up, but tensions rise as engineers do the fun work with AI, then push responsibilities onto their team to turn slop into production code through structured review."<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status='Just+Because+Linus+Torvalds+Vibe+Codes+Doesn't+Mean+It's+a+Good+Idea'%3A+https%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F26%2F01%2F20%2F0112259%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fdevelopers.slashdot.org%2Fstory%2F26%2F01%2F20%2F0112259%2Fjust-because-linus-torvalds-vibe-codes-doesnt-mean-its-a-good-idea%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://developers.slashdot.org/story/26/01/20/0112259/just-because-linus-torvalds-vibe-codes-doesnt-mean-its-a-good-idea?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23896306&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Ocean Damage Nearly Doubles the Cost of Climate Change
A new study from Scripps Institution of Oceanography finds that factoring ocean damage into climate economics nearly doubles the estimated global cost of climate change, adding close to $2 trillion per year from losses to fisheries, coral reefs, and coastal infrastructure. "It is the first time a social cost of carbon (SCC) assessment -- a key measure of economic harm caused by climate change -- has included damages to the ocean," reports Inside Climate News. From the report: "For decades, we've been estimating the economic cost of climate change while effectively assigning a value of zero to the ocean," said Bernardo Bastien-Olvera, who led the study during his postdoctoral fellowship at Scripps. "Ocean loss is not just an environmental issue, but a central part of the economic story of climate change." The social cost of carbon is an accounting method for working out the monetary cost of each ton of carbon dioxide released into the atmosphere. "[It] is one of the most efficient tools we have for internalizing climate damages into economic decision-making," said Amy Campbell, a United Nations climate advisor and former British government COP negotiator. Calculations have historically been used by international organizations and state departments like the U.S. Environmental Protection Agency to assess policy proposals -- though a 2025 White House memo from the Trump administration instructed federal agencies to ignore the data during cost-benefit analyses unless required by law. "It becomes politically contentious when deciding whose damages are counted, which sectors are included and most importantly how future and retrospective harms are valued," Campbell said. Excluding ocean harm, the social cost of carbon is $51 per ton of carbon dioxide emitted. This increases to $97.20 per ton when the ocean, which covers 70 percent of the planet, is included. In 2024, global CO2 emissions were estimated to be 41.6 billion tons, making the 91 percent cost increase significant. Using greenhouse gas emission predictions, the report estimates the annual damages to traditional markets alone will be $1.66 trillion by 2100.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Ocean+Damage+Nearly+Doubles+the+Cost+of+Climate+Change%3A+https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F01%2F20%2F0053209%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fnews.slashdot.org%2Fstory%2F26%2F01%2F20%2F0053209%2Focean-damage-nearly-doubles-the-cost-of-climate-change%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://news.slashdot.org/story/26/01/20/0053209/ocean-damage-nearly-doubles-the-cost-of-climate-change?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23896288&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

Bank of England 'Must Plan For a Financial Crisis Triggered By Aliens'
A former Bank of England analyst has urged contingency planning for a potential financial shock if the U.S. government were to confirm the existence of extraterrestrial intelligence. The argument is that "ontological shock" alone could destabilize confidence and trigger crisis dynamics. The Independent reports: [Helen McCaw, who served as a senior analyst in financial security at the UK's central bank and worked for the Bank of England for 10 years until 2012] said politicians and bankers can no longer afford to dismiss talk of alien life, and warned a declaration of this nature could trigger bank collapses. She reportedly said: "The United States government appears to be partway through a multi-year process to declassify and disclose information on the existence of a technologically advanced non-human intelligence responsible for Unidentified Anomalous Phenomena (UAPs)." "If the UAP proves to be of non-human origin, we may have to acknowledge the existence of a power or intelligence greater than any government and with potentially unknown intentions." Her warning comes as senior American officials have recently indicated their belief in the possibility of alien life. [...] Ms McCaw said: "UAP disclosure is likely to induce ontological shock and provoke psychological responses with material consequences ... There might be extreme price volatility in financial markets due to catastrophising or euphoria, and a collapse in confidence if market participants feel uncertain on how to price assets using any of the familiar methods." The former Bank of England worker explained there might be a rush towards assets such as gold or other precious metals, and government bonds, which are perceived as "safe." Alternatively, she said precious metals might lose their status as perceived safe assets if people speculate that new space-faring technologies will soon increase the supply of precious metals. The article cites a recent UFO documentary, The Age of Disclosure, where 34 U.S. government insiders, including those from the military and intelligence community officials, share insights about the governments work with UAP. Per the film's description, the documentary "reveals an 80-year global cover-up of non-human intelligent life and a secret war among major nations to reverse-engineer advanced technology of non-human origin."<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=Bank+of+England+'Must+Plan+For+a+Financial+Crisis+Triggered+By+Aliens'%3A+https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F01%2F20%2F0045220%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fentertainment.slashdot.org%2Fstory%2F26%2F01%2F20%2F0045220%2Fbank-of-england-must-plan-for-a-financial-crisis-triggered-by-aliens%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://entertainment.slashdot.org/story/26/01/20/0045220/bank-of-england-must-plan-for-a-financial-crisis-triggered-by-aliens?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23896274&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>

The Fastest Human Spaceflight Mission In History Crawls Closer To Liftoff
An anonymous reader quotes a report from Ars Technica: Preparations for the first human spaceflight to the Moon in more than 50 years took a big step forward this weekend with the rollout of the Artemis II rocket to its launch pad. The rocket reached a top speed of just 1 mph on the four-mile, 12-hour journey from the Vehicle Assembly Building to Launch Complex 39B at NASA's Kennedy Space Center in Florida. At the end of its nearly 10-day tour through cislunar space, the Orion capsule on top of the rocket will exceed 25,000 mph as it plunges into the atmosphere to bring its four-person crew back to Earth. "This is the start of a very long journey," said NASA Administrator Jared Isaacman. "We ended our last human exploration of the moon on Apollo 17." [...] "We really are ready to go," said Wiseman, the Artemis II commander, during Saturday's rollout to the launch pad. "We were in a sim [in Houston] for about 10 hours yesterday doing our final capstone entry and landing sim. We got in T-38s last night and we flew to the Cape to be here for this momentous occasion." The rollout began around sunrise Saturday, with NASA's Space Launch System rocket and Orion capsule riding a mobile launch platform and a diesel-powered crawler transporter along a throughway paved with crushed Alabama river rock. Employees, VIPs, and guests gathered along the crawlerway to watch the 11 million-pound stack inch toward the launch pad. The rollout concluded about an hour after sunset, when the crawler transporter's jacking system lowered the mobile launch platform onto pedestals at Pad 39B. The rollout keeps the Artemis II mission on track for liftoff as soon as next month, when NASA has a handful of launch opportunities on February 6, 7, 8, 10, and 11. The big milestone leading up to launch day will be a practice countdown or Wet Dress Rehearsal (WDR), currently slated for around February 2, when NASA's launch team will pump more than 750,000 gallons of super-cold liquid hydrogen and liquid oxygen into the rocket. NASA had trouble keeping the cryogenic fluids at the proper temperature, then encountered hydrogen leaks when the launch team first tried to fill the rocket for the unpiloted Artemis I mission in 2022. Engineers implemented the same fixes on Artemis II that they used to finally get over the hump with propellant loading on Artemis I. [...] If the launch does not happen in February, NASA has a slate of backup launch dates in early March.<p><div class="share_submission" style="position:relative;"> <a class="slashpop" href="http://twitter.com/home?status=The+Fastest+Human+Spaceflight+Mission+In+History+Crawls+Closer+To+Liftoff%3A+https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F01%2F19%2F2332237%2F%3Futm_source%3Dtwitter%26utm_medium%3Dtwitter"><img src="https://a.fsdn.com/sd/twitter_icon_large.png"></a> <a class="slashpop" href="http://www.facebook.com/sharer.php?u=https%3A%2F%2Fscience.slashdot.org%2Fstory%2F26%2F01%2F19%2F2332237%2Fthe-fastest-human-spaceflight-mission-in-history-crawls-closer-to-liftoff%3Futm_source%3Dslashdot%26utm_medium%3Dfacebook"><img src="https://a.fsdn.com/sd/facebook_icon_large.png"></a> </div></p><p><a href="https://science.slashdot.org/story/26/01/19/2332237/the-fastest-human-spaceflight-mission-in-history-crawls-closer-to-liftoff?utm_source=rss1.0moreanon&amp;utm_medium=feed">Read more of this story</a> at Slashdot.</p><iframe src="https://slashdot.org/slashdot-it.pl?op=discuss&amp;id=23896234&amp;smallembed=1" style="height: 300px; width: 100%; border: none;"></iframe>


Humor

Quackup Adventure Comics! - submitted by Ray Mullikin on 22 August 2004
This cartoon is a parody of superheros, science fiction, fantasy, and other types movies and books. The main character is Jonathin Quackup who, being raised by human beings, doesn't realize he is a Quack... which means a feathery guy with superpowers, ...
http://www.quackup.funurl.com - visits: 1008 - category: humor

PVP Online - submitted by CGameProgrammer on 18 April 2004
Very funny web-comic.
http://www.pvponline.com - visits: 1003 - category: humor

nan2D fun - submitted by aftermath on 4 November 2003
A rather large collection of humorous pictars that I have collected from the intraweb.
http://mm.nan2d.com/fun - visits: 1008 - category: humor

Penny Arcade! - submitted on 24 April 2003
Comic strip with mostly video and computer game humor.
http://www.penny-arcade.com - visits: 1007 - category: humor

Homestar Runner - submitted on 29 March 2003
Lots and lots of flash funniness...
http://www.homestarrunner.com - visits: 1008 - category: humor


Personal

Custom mobile game developer - submitted by vishnusankar on 14 February 2007
Smackall.com is a custom mobile game developer based in India and specialized in J2ME. Our services include Mobile game development, Mobile application development, M-Commerce Solutions, Testing and Porting Mobile games and Wap Portals.
http://www.smackall.com/ - visits: 1008 - category: personal::homepage

The Scribe Game Pixel Art Collection - submitted on 20 January 2007
A small collection of animated pixel art sprites (24x32 pixel) and tiles (16x16 pixel) inspired by the 16-bit stylings of games like EarthBound. Originally made for use in the Sphere RPG engine. Distributed under a Creative Commons license.
http://www.bubbleleague.com/visuals/ - visits: 1009 - category: personal::other

modeling reel - submitted by Dean Jones on 13 November 2006
3d modeling demo reel
http://clam.rutgers.edu/~dpjones/DeanJonesDemoUpdate.mov - visits: 1004 - category: personal::homepage

developer site of Lubos Lenco - submitted by lubos on 29 October 2006
my developer site
http://qwarm.phpnet.us - visits: 1015 - category: personal::homepage

Flash - submitted by peter parker on 23 April 2005
Need Scripts :: One stop Web Development Resource providing reviews and articles.
http://www.needscripts.com/Flash/ - visits: 1004 - category: personal::other

BarGrillers - submitted by Tristin on 20 April 2005
entertainment, karaoke and gamming
http://bargrillers.com - visits: 1004 - category: personal::other

html - submitted by chips on 30 November 2004
HTML Resources, Help and HTML Tutorials
http://www.slacker.com - visits: 1004 - category: personal::other

Allapo - submitted on 18 September 2004
All about the Myst Series by Cyan worlds inc. Screenshots, humourous pictures, and Information on all Myst games. Also includes Riddles and Jokes.
http://www.geocities.com/allapo04 - visits: 1005 - category: personal::other

TZM World - submitted by Milos Tziotas on 28 February 2004
This place is a container for the free programs I do.
http://tziotas.cjb.net/ - visits: 1000 - category: personal::homepage

Web2ebook - submitted by Christian on 27 November 2003
Build ebooks of your website. this project is still in development, but much interesting
http://www.web2ebook.org/ - visits: 1005 - category: personal::other

My Garden Collection - submitted on 22 September 2003
Explore Tatiana's pixelated garden, where digital angels, electronic pets, and even famous character icons dwell.
http://tatiana.inmyworld.net/garden - visits: 1014 - category: personal::other

The Web Surfer's Digest - submitted on 23 April 2003
Share your personal stories with others in a daily digest for Web Surfers across the planet. Free, no signup required.
http://www34.brinkster.com/surfersdigest/ - visits: 1002 - category: personal::other


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