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comment #4 in post
Dead? :
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on 20 September 2008 |
It's not literally dead; it just doesn't get traffic anymore, is what I meant. I won't be taking it down or anything. If you guys want to promote the site somewhere, feel free. :)
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comment #1 in post
Dead? :
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on 17 September 2008 |
Not officially, but effectively, yeah. :(
Now that GameDev.net has an image gallery, and it gets lots of submissions, people don't really bother using this site much anymore.
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[reply 10]
Hooray I guess. :) 'Course this site barely sees any activity anymore.
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Add to what? If you mean making cars appear in this demo, I think there were instructions in the zip.
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I can see a pure-mouse control scheme as being a definite improvement. Keyboard can optionally be used for hotkeys but little else, like Diablo.
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I had trusted the webhosting company to do it, but that was trust misplaced. Yes, lesson learned.
By the way, OP, what you're doing wrong is not using bump-maps, as far as I can tell. Bumpmaps are basically textures that [...]
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comment #1 in post
Airlock :
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on 4 July 2007 |
I thought it was Homeworld when I first saw the screenshots. I like the weapon effects. Why did the project die?
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It looks very interesting; can you release a demo or do you want to finish it up more before doing so?
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I don't suppose you remember what error?
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comment #1 in post
mRPG :
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on 6 May 2007 |
I get 915 FPS yet the character only moves at 10 FPS. You're obviously using WM_KEYPRESS for movement; that's bad! Use only WM_KEYDOWN and WM_KEYUP. When a movement key is pressed, you set a flag or velocity vector to indica [...]
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