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Member since: Tuesday, February 18th, 2003
Posts  (Show Thumbnails) :
Sorry about all the spam 15 August 2010
Galactic Domination - v2 (STEREOSCOPIC!) 29 January 2007
Sorry about all the delays! They're over now. 20 December 2006
DEVIMG NEWS: Website restored (sort of) 28 October 2006
Galactic Domination 10 December 2004
Triangle-Triangle Collision (Part 1: Overview) 7 February 2004
Triangle-Triangle Collision Demo 4 February 2004
Fun little script 4 January 2004
General Discussion 17 October 2003
Site Updates and Feedback 9 October 2003
This is a test 4 October 2003
Post customization! 1 October 2003
Site Improvements 29 September 2003
Segment/Triangle Collision Detection 25 September 2003
Dragon's Curse 10 June 2003
Different Colors 4 June 2003
Site Totally Redesigned 10 April 2003
You are looking at the new site 20 March 2003
News 11 March 2003
Game Developers' Conference 8 March 2003
My Desktop 5 March 2003
City-Rendering 3D Engine 1 March 2003
Tedious Conversion to Databases 15 February 2003
News, Bugs, Updates 9 February 2003
Welcome! (click to view) 7 February 2003
External Image Links Added 4 February 2003
Radically Changing File Structure 3 February 2003
E-mail Address: e-mail address
Website: DevImg.net
About: I'm Edward Resnick, the DevImg.net administrator. I'm 24 years old and am currently a senior at the University of Nevada, Reno.
Comments: 948 throughout 229 posts. Last 10 comments: (Show All)
comment #4 in post Dead? : on 20 September 2008
It's not literally dead; it just doesn't get traffic anymore, is what I meant. I won't be taking it down or anything. If you guys want to promote the site somewhere, feel free. :)
comment #1 in post Dead? : on 17 September 2008
Not officially, but effectively, yeah. :( Now that GameDev.net has an image gallery, and it gets lots of submissions, people don't really bother using this site much anymore.
comment #11 in post General Discussion : on 12 June 2008
[reply 10] Hooray I guess. :) 'Course this site barely sees any activity anymore.
comment #9 in post My CarWreck Engine : on 31 October 2007
Add to what? If you mean making cars appear in this demo, I think there were instructions in the zip.
comment #25 in post CellZenith Demo 1.5E : on 19 September 2007
I can see a pure-mouse control scheme as being a definite improvement. Keyboard can optionally be used for hotkeys but little else, like Diablo.
comment #4 in post normal mapped models : on 21 August 2007
I had trusted the webhosting company to do it, but that was trust misplaced. Yes, lesson learned. By the way, OP, what you're doing wrong is not using bump-maps, as far as I can tell. Bumpmaps are basically textures that [...]
comment #1 in post Airlock : on 4 July 2007
I thought it was Homeworld when I first saw the screenshots. I like the weapon effects. Why did the project die?
comment #1 in post landscape editor : on 28 May 2007
It looks very interesting; can you release a demo or do you want to finish it up more before doing so?
comment #3 in post Driving Speed Tech Demo V1.18 : on 28 May 2007
I don't suppose you remember what error?
comment #1 in post mRPG : on 6 May 2007
I get 915 FPS yet the character only moves at 10 FPS. You're obviously using WM_KEYPRESS for movement; that's bad! Use only WM_KEYDOWN and WM_KEYUP. When a movement key is pressed, you set a flag or velocity vector to indica [...]
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